Firearms mods Incendiary Ammo now correctly states the adjacent damage (50%) Burning applied by the splash no longer affects burn immune units. Bio-Spores Hyper Aggression: Cooldown increased to 3 turns Buff duration decreased to 2 turns. Fixed an issue where Quantum Avatar could teleport static turrets, causing a crash Hero Skill: Electrification Subroutines now correctly affect psionic attacks Hacker - Scrambling Virus: Accuracy settings allow it to miss if the unit is blinded Doomsday Level 3 should now correctly apply Daemons to Compromised units. Echo of Despair Sinister Chorus no longer applies to mindless units Superheated Plasma Actuators now has the correct price when equipping it on a Hero Aegis Tank's attacks are now considered Sonic and can use Sonic upgrades Quintessence Ark can now just heal itself with Sacrament of Vitality Es’Teq Conduit now has a PFX Now correctly says it can be applied to any unit with an Essence Drain ability. Es'Teq Confiscator now correctly states it can be applied to any unit. Compelling Presence on the ascended teacher now correctly converts the mind controlled unit into a colonist Flowering Node can no longer spawn from the Pandora Portal Voidbringers Leviathan no longer gets Maternal Rage when a Thralled Psi-Fish dies Voidbringers Leviathan Resuscitate Thrall now correctly heals for 50% Carbon Glaive now correctly counts as a Melee Weapon Bouncer: Bullet Spin now correctly has str 12 bleed chance when equipped with the Flechette Ammo mod Eater of the Dead's Punishment is now 12 range 4 hex AoE instead of map-wide Added chance icons to the Path of the Chimera Psi-Fish mod Fixed colony militia doctrine not properly scaling with the number of garrisons the player has built. Mirage Unit now correctly gains stagger resistance when it activates its defense mode while equipped with the Spatial Acceleration Sails Now each player can bring their own copy. Fixed an issue where only one version of a propaganda broadcast could be active in a battle at once. Shakarn (Un)happiness banners no longer use the Kir’Ko banners Shakarn’s Tactician: Cooldown reset abilities now work on the One of Us All Along ability Fallback can now heal adjacent targets. AI Shakarn units now use the correct mod template icons. Fixed an issue where reprocess colonist would only give 2 turns of extra income, instead of 3 Fixed an issue with health regeneration bonuses being listed multiple times in tooltips Fixed a rare case where attacking an army next to a sector base or colony wouldn’t trigger battle within the base or colony Fixed units not evolving when they reach prime rank by sitting on an anomalous site Emissary doctrine now correctly only applies to influence rewarded from quests Fixed certain conditions bypassing Immunities Fixed Tactical Operations that weren’t benefiting from the Technologist Doctrine Fixed an issue where Hero skin material looked very red when selecting a hero at first. Fixed an issue where the Quartzite Worms had animation issues when moving, they pop up and down mid-run. Fixed an issue where hero special abilities would disappear when they got into vehicles Vehicles of units with stagger resistance now also give it to the hero equipped with these vehicles. Fixed a crash caused by a temp unit dying on new turn starts Fixed an issue where combat would hang after a battle where the player is attacked in hotseat mode with combat retry disabled Fixed an issue which meant Mods were non-functional Changelog for V1.303 - Diplodocus 2 Patch (26 August 2020):
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