However, it can trade this speed away by Siting the Main Gun, rendering itself immobile but gaining rapid-fire abilities and other offensive bonuses. It is somewhat faster than most medium tanks. Thanks to reduced armor and weight, the Marder III is a reasonably fast vehicle, coming close in speed to an Infantry Halftrack and other mid-light vehicles. Although it lacks the Penetration required to reliably pierce the front armor of an M26 Pershing, the damage it delivers if it does manage to get through is considerably higher than that of any other anti-tank gun. This Anti-Tank Cannon is the Marder III's primary and only weapon, but it is one of the most powerful anti-tank guns in the game. On top of this chassis is an armour-enclosed box that serves as a mounting for a massive 7.5 cm PaK 40 Anti-Tank Cannon. The Marder III is built on the chassis of a Panzer 38(t) tank, an older light-tank that was rendered obsolete by the heavier Panzer IV. Before production can commence, you must first purchase the Jäger Kommand Upgrade. The Marder III can be produced at the Panzer-Jäger Kommand structure, for the cost of 300 300, 40 40, 5 5, making it one of the few "expensive" Panzer Elite units (though still cheap compared to how much a similar unit would cost the Allies). Though fragile, this mobile cannon is often used to attack the enemy from beyond even their own sight-range. A very powerful gun mounted on a light chassis, it can move around the field to supply very heavy firepower against almost any manner of enemy unit. The Marder III Tank Hunter is the epitome of the Panzer Elite's entire tactical doctrine.
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